
Synopsis: Kakegurui: Compulsive Gambler
At Hyakkaou Private Academy, the offspring of prominent businessmen and politicians attend a specialized institution where gaming skills and social perception take precedence over scholastic achievement. When the sun sets, certain areas on campus transform into gambling havens governed by the student council, where betting high promotes ranking advancement and financial gain. Ryouta Suzui finds himself classified as a "house pet", a position reserved for the one hundred lowest-ranking students relegated to serving their higher-status peers. His fate transforms as Yumeko Jabami, a new and enigmatic arrival, enrolls. Defying Ryouta's cautionary words, Yumeko rapidly immerses herself in gaming endeavors, challenging some of the school's most influential players. Her victories garner unwanted focus from the student council who interfere in her affairs. Despite Ryouta's best endeavours to shield Yumeko from harm, it becomes apparent that Hyakkaou is a suitable environment for her as a compulsive gambler.
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